Computer Space and beyond: 50 years of gaming

Computer Space and beyond: 50 years of gaming

Embark on a journey through time, tracing the evolution of gaming from its humble beginnings with Computer Space to the immersive, high-tech experiences of today. Celebrating half a century of innovation, creativity, and entertainment, we delve into the milestones that have defined this dynamic industry.

What is now a multi-billion pound industry started out as a humble arcade machine created by college students in 1971

Before then, playing video games had been a geeky pastime for small groups on university tech campuses

1970s: The birth of gaming

Many more games were produced over the decade including Pong, Space Invaders, and Donkey Kong

2010s: Loot boxes and indie darlings

Minecraft: The 2011 indie game has sold more than 200 million units and without needing flashy graphics or a storyline. It uses a revolutionary, randomised 3D world, with a style that wouldn’t go amiss in a Lego collection.

1980s: The heyday of the arcades

The 1980s is synonymous with the imagery of packed, neon-lit amusement arcades, bringing us Tetris, Pacman, and Ms Pac-man.

The Pandemic Effect

The pandemic has kept many of us indoors since March 2020, providing the perfect conditions for increased video game play – so much so that by the end of 2020, 36 million Britons were turning to consoles and PCs for entertainment

1990s: Combat, consoles and controversy

Graphics and consoles improved, games now looked better

The Noughties: An online revolution

The early 2000s were the decade of online gaming made its name

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