Actionable Gamification: Beyond Points, Badges, and Leaderboards – Yu-kai Chou

Actionable Gamification: Beyond Points, Badges, and Leaderboards – Yu-kai Chou

Game design can transform boring activities into fun experiences.

The truth is, simply incorporating game mechanics and game elements does not make a game fun.

Octalysis Part 1

Octalysis is a framework for gamification developed by Yu-kai Chou. It identifies eight core drives that motivate people:

Octalysis Part 2

Gamification

Gamification is the process of applying elements from games to non-game activities in order to make them more engaging and enjoyable. This can involve using game mechanics, such as points, badges, and leaderboards, to motivate and reward people for their actions.

The Game Of Work

In “The Game of Work,” Charles Coonradt addressed the question of why people prefer hobbies to work. He identified five key factors that make hobbies more appealing than work:

Source

Get in